Hey guys it has been a long time since I posted anything here. Recently I got the game Skullgirls and I love it. I looked around the internet to see if they had any figures of the characters and found that there was but they were only sold during a convention and that there really was no way for me to get one. So I went…
Hey Guys, I thought I would post all these images here to have a thread dedicated to the process of this miniature I worked on recently. Shes for an indy table top game being developed called Kingdom Death - the good news is the 100 limited edition prints of her sold out in a couple of days! So I hope we can continue this…
The baked information is stored as a separate image, the normal map. This is like the diffuse and specular maps in that it gets mapped to the model according to the UV unwrap you did. It's generated by comparing the difference in surface normal between the high poly and low poly model, and storing it as a vector, which can…
Hey man, sorry I've been MIA that past few days but I've been extremely busy. Just looked over your progress and 2 things to add to what TeriyakiStyle was talking about. When I did the process thing I showed up a bit on the top I probably didn't illustrate how to push local value well enough with the piece I selected. What…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital
special effects. At Platige, we combine film and advertising work with a strong
passion for art, education, and entertainment. Right now we are looking for: Character Artist WORK PLACE:…
Thanks guy for the feedback, this helps me narrow down how I will organize my files for future reference, much appreciated. I should mention also that I'm trying to keep the Group's system in check, meaning I would like to know if using Groups is possible to keep my files a separation hierarchy to make things even more…
Platige Image is an award winning animation studio for
creative endeavors specializing in designing CG imagery, 3D animation,
and digital special effects. At Platige, we combine film and advertising work
with a strong passion for art, education, and entertainment. We are
currently looking for: Lead FX
Artist Work place:…
I had a quick look and it doesn't seem to be doing anything too weird - it is complicated but most of the complexity comes from there being a lot of input maps and parameters rather than it doing anything magical. without spending ages looking at it I think what happens is... They generate a texture (data texture) with a…
Hey guys, I'm making an ork trukk to go into UT3. This is my first real go at modelling a vehicle and really hard surface modelling in general. I'm currently reaching the end of my high detail mesh, due to the nature of ork design there's limited symmetrical detail so it's really keeping me busy at the moment. So main…