Game Details: Stand Alone is a Tactical First Person Shooter set in 2008 a fictional Eastern European country with a unique story.
Gameplay is based around a risk/reward style including large scale squad battles with highly realistic weapon mechanics and procedural destruction elements. Much more details upon contacting…
Thanks Gray... I kept running into all kinds of problems with this... and it is probably a simple solution. But I just couldn't find a mathematical solution (using negative multiplcations or the inverse function). So instead I built a couple functions to help the artist find/fix the problems in the painted models. I'll…
I looked for it in polyOp but didn't find anything like that, so I went on to the unwrapUWV functions. one of the new functions in max2008 seems it could work. it's called "getVertexGeomIndexFromFace" but it says it's exposed via unwrap6 interface which I have no idea (and can't find) how to use same thing could go if I…
Documentation of Bump Offset function: https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/HowTo/BumpOffset/ Documentation of Material Nodes: https://docs.unrealengine.com/4.26/en-US/Resources/ContentExamples/MaterialNodes/ Normal takes normal map input! To get a normal map either convert your heightmap…
Hey Polycounters! Lately I had to do a lot of UV work and I'm not quite satisfied with my workflow. Usually I start with making my cuts and sews and then unfolding the model. If needed, I fix some shells and then let Maya Layout the whole thing. DONE. But at this point I've ran into 2 problems: * If I am working with…
I'll also include the #define section of the docs here, its a good place to explain it. All major features of the Marmoset shaders can be enabled or disabled using preprocessor variables. This way all code can be in one function with no duplication, and entire blocks of instructions can be turned on or off at the beginning…
Yeah but see how you lose details with the gaussian blur, that are still here with crazybump. EQ, I wasn't expecting a one click function. You have to admit that ndo does a very good job at extracting a normal from a pic, and it only uses photoshop functions. To me, photoshop has probably what it requires (basic functions)…
Hey guys, i'm trying to make an instant hit weapon do specific area damage on a spawned pawn(CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA) with some physic assets (SK_CH_Corrupt_Male_Physics). If i enter ShowCollisions in the console i can see the physics assets and that he already comes with cylindrical collider that was…
No sir, a light map is when you bake the light effect on to your model. It's similar to baking Ambient Occlusion however, what I was suggesting was to place a light similar to the color of your glow map, bake it on a white texture, and multiply it to your texture. Here is polycounts Tutorial on light maps:…
Oh, let me reformulate that - those games are just inspiration, in how they have common traits for their characters, but still show their different functions and specialties in the game. You'd make a fictional game (I'm imagining an Action RPG, because that's a flexible genre). So, for example, if you go for a standard…