I was just about to state to opposite to Donavonyoung. After some quick google serches i found that moss tends to grow that way. At least that time of white moss that attracts to stone. And it grows only facing light so placing them on the upperside makes sense. Good job on the textures !
Really high quality work man, looks amazing! I'd just try to build a little more focus on the face, and do something about the leg that's coming forward because idk if it's because of the contrast, the lighting or the amount of detail but it attracts a lot of attention on the piece. Keep up with the good work!
Hmm if I was u I'd work some more on the colors , they dont really look attractive. I'd suggest to play around with hue/Saturation in photoshop on the diffusemap that wil help a lot Also try to give your metal pieces some wear and tear on corners and sides Good luck ! :)
Maybe Have a Few thumbnail picture on the front page, linking directly to some of your section? Otherwise its a lot of clicking? But then again, i am a sucker for simplicity, Seeing art that attract me right away, make me want to know more about the artist, and well the art.
The scenarios in the show give you hints (or outright tell you) how to attract certain pinatas in the game. Or so I hear. I've also heard that Bungie is suffering from somewhat of a pinata invasion. Apparently, they can't get anyone to stop playing it Perhaps there is hope for Rare after all.
Created a stylized 3D wagon! Low-poly modeled in Blender, high-poly sculpted in ZBrush, and textured in Substance Painter. I'm thrilled to share it with all of you and hear your thoughts! Your valuable feedback is greatly appreciated as it helps me improve my portfolio and also take my art to the next level! Any ideas to…
After putting an old Chen set idea on hold a while back, I decided morphling is seriously deficient in attractive and powerful looking gear. So this: Feedback appreciated, I'm just about ready to take it in for an attempt at sculpting (after I fix some of the messier geometry), which I am rather slow and quite terrible…
Hey everyone, working this on my spare time, which isn't much lately, but I'm at a point where I would like some critique and new perspective. Going for a more realistic style this time and also my main goal with this is to make an attractive female, let me know what you guys think! Based on the concept by Joon Ahn
The next thing I wanna do is a bird ) I decided to create a blue jay, but I hope I can do it more in "Dishonored" art style. The bird is quite interesting with its crest and color. Although it will hang on the wall, and it is not large, I still want to make it attractive enough.
I love DOOM, but I think I love this more! Fantastic work so far, man. Something so attractive about your renders! My only suggestion is to add some variation to the crates, perhaps an open version? It might be cool to see what they look like inside.