Hey folks! So, was doing a little research on npr/anime-like modelling/texturing and took a look at the Ace Attorney models available here, specifically Phoenix Wright. Inspecting the model, I noticed that they've a bunch of alternate parts for upper and lower faces and hands. Trying to guess why the model is setup this…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
Cool idea for a portfolio piece, and you’re smart to worry about shots this early – the island itself can be great, but if the cameras are weak, all that work gets lost. A few concrete things you can try: * Pick one main story angle. For example: “approaching the hostile shore”. Place the camera low on the waterline,…
hi there, i have been watching and reading a lot about how my model should be in quads, but from what i understood this is too make sub division better and cause no errors. But if i was working on a house for example that i plan to use as a game model, does it matter if not all of it is in quads?
http://www.bbc.co.uk/news/technology-10951040 I actually think that there should be a general course in school for everyone to learn about the basic building blocks of what makes a computer and how it functions.
Adam summed things up pretty succinctly, so I won't go into any further details, but I'll try to answer kevingamerartist's last question re: explaining workflow process in an interview. I've had a few interviews where I've been asked hypothetical questions about how I would tackle a given task. I think this is more or less…
Hi friends, I am novice freelance artist & also student of 3d. I am very interested in texturing part but I haven't any fineart background. Still I'm learing texturing techniques in photoshop by myself. If anyone of you know about good texturing techniques or a brushset which is help to paint texture easily then please…
I'm studying how to make seamless textures for a ground plane in Substance Designer. My reference - https://imgur.com/a/j2FhLKs So my question is about the placement of the pebbles. I want to be able to control pebble placement on each ground geo outside of Substance either by mask texture or vertex color. However, the…
Yozora: fixed and updated that on my server. It was just about displaying a image that explains for the first time how to drag macroscripts to the toolbar. It only happened to those with max versions below 2010. pepp0r: about to add a extra catch there, so that you wont have the crash, did you applied it to a non poly…
Well, I met my husband playing EQ and now I've got 3 kids, a mini-van and a large-ish house with a huge fenced back yard. It's all being provided for with the video game industry since I don't work. This guy could have made this video about any topic that he found himself addicted to. It could have been about the evils of…