Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
I use Dvorak thats is annoying. I thought the software I using was broken as I couldnt ctl z at all, kept switching between dvorak and asdf, dvorak worked the other didnt, took ages to work out that the z key was broken.
The first thing I would try is going to the view tab and checking "Invert Y" and hitting apply. Marmoset use X+Y+Z+ for its normal maps and applications like Max use X+Y-Z+, so it could be a simple fix :)
I see "swap z and y".. When you export as fbx, what is your axis conversion set to? is it Y-Up or Z-Up? Is that the rotation your are trying to convert. Also, which why are you converting - from unreal to maya or maya to unreal?
This script acts just like the edge Connect button on an editable poly object, but it will also raise of lower the new vert to keep the overall curvature of the object. So if you connected the edges down the length of a cylinder with the normal connect button, you end up with a new edge loop but the cylinder now has a flat…
Thanks! That worked perfectly. However, ctrl+shift+X isn't assignable. It assigns fine, but doesn't actually do anything when pressed. So I have planar on Y assigned to ctrl+shift+Y, on Z it's ctrl+shift+Z, and x is ctrl+shift+...D. -_- Still works fine though, thanks!
In Unreal I could get the screen space and add to the z position. The screen space position node in SForge doesn't have z. How can i make a shader that moves the verts exactly towards the camera. I've tried using the camera vector and tried to transform it, but maybe I'm doing it wrong. Anybody?
My favorite new feature is the "poor-man's" Z displacement painting feature. It is a very simple and not terribly effective solution for those who can't afford Z-Brush. But it is still a solution. Now Blender enthusiasts actually stand a chance of producing those shiny normal maps that everyone seems to love so much.
Hello guyz,I'm struggling with this image and perspective match. I can't make it and I'm out of ideas. I use 3ds max... Can somebody help me with this? When I put X Y axis correct Z axis is always off... If i fix Z one of the others goes off and so...
there is two ways to get your bfly to face the direction of its travel... The easiest is to set the screen alignment [under emitter options] to velocity. Then give the bfly a little push maybe 25-50 and it should wobble and flap along in one direction facing that direction. When set the alignment to velocity, you dont get…