Didn't really watch the video, but maybe the idea is that you could forgo the use of a monitor altogether, even in games that don't actually support the oculus, by basically creating a giant VR monitor. Or more realistically, just use a practical 17-inch or so monitor in reality, and use some six-foot VR monitor for…
Aries VR is a young UK startup that’s accelerating aviation training using the power of immersive technologies. We are currently developing a multiplayer virtual reality pilot training solution for the Oculus Quest. Our vision is to create a metaverse community where aviation enthusiasts can socialize and engage in…
Our studio is seeking to add an additional game physics developer strong in Unity. Unreal is a big plus, but Unity is a MUST for this position. Experience in VR a Plus but you will need to show working examples You will need to show 3 unique mobile, pc or vr project examples for review. Work is freelance based and steady,…
Hola! Oculus Social VR is looking for exceptional people to help out creating cutting edge VR experiences and establishing Oculus as an industry leader from our London studio and our headquarters in Menlo Park, California. We are looking for 3D artists, tech artists and UI artist. Minimum of 3 years of experience this…
Hi everyone, sharing my personal work after a very long time. I wanted to do a sci fi corridor type environment so decided to go with Hadley's Hope colony on lv-426 from movie Aliens. My initial plan was to just do a quick keyframe VR concept however after getting positive feedback I will also do a version in Unreal…
Another Shameless crosspost. Posted a few realtime VR tools, check the post for more renders! "In Game" Videos available for the Nail Gun and Drill on Artstation. https://polycount.com/discussion/229629/assorted-vr-tools#latest Nail Gun: https://www.artstation.com/artwork/Rn5LzA Hand Drill:…
The atlas is for a lot of objects sharing the same Texture. Each one with his own uv space. Am I right? The asset is for VR; Maybe mobile VR, I dont know EDIT: I dont know if the briefing is talking about atlas ou texture channels. Thats why I got confused the first time, cause I never saw atlas being used for sharing…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Honestly depends on the environment (jungle vs cityscape) as to how you approach the high poly. Our studio details high poly either through zbrush sculpt or with substance. Depending on your experience level youll have to decide whats best. But bottom line is always do a detailed high pass to capture better details in the…
Seeking an experienced pro in level architecture (building and coding-NOT art asset creation) You must have 3 games or VR project cycles under your belt with playable example projects to show us your work. Strong understanding of blueprint and C# scripting. We will handle all level asset layout, lighting and UI, You need…