I have a confusion about implementing Speedtree smooth lighting to Unreal. In general, I have seen that people multiply normal maps with TwoSidedSign node, so that the backfacing leaves doesnt flip the normal. It does achieve the smooth shading, but with some added problems : * It blows up the basecolor a lot, it almost…
disanski: Good question man. Basically yeah the model has to be watertight. I always think of it like drilling a hole in the top of the model and filling it with water, if water is going to leak out anywhere, you need to plug those spaces. It doesnt have to be all one mesh, but I generally make her into a few subtools. For…
Using SBM and meshsmooth is the way to go, turbosmooth is okay if your just previewing but as a final product it's not ideal imo < that's from personal experience though some people like it :/ ======================================================= This is my method with some instruction from Santiago Orgaz; 1. Detach all…
Well i have to agree with Snaders comment a while ago, since i stll think you can push the sculp further, right now you have the large and the small details in, but the medium detail is missing to give it depth. Keep on going :)
Rockstar North is looking for an energetic server programmer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.…
Okay guys i'm working on a cinematic project at my Uni. We have rendered all the shots in v-ray and a former teammate set this all up. I'm currently doing the compositing and I discovered the zDepth passes aren't setup very well so I want to re-render only that pass in a few of the shots. Now I just gave all the geometry a…
Rockstar North is looking for an energetic server programmer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.…
Rockstar North is looking for an energetic server programmer to help increase the features and capabilities of our online technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that are focused on redefining what an online gaming experience can be.…
We are looking for a skilled Data Analyst who wants to work as part of
our AAA F2P project Dreadnought. Support us in providing information that will
improve our game. We’re looking for people who love the idea of working
together in interdisciplinary teams and a fast-paced and professional
environment. Responsibilities *…
Hey guys i'm new here and i wanted some C&C on this Sci-Fi Wall for the Bi-Weekly Substance Challenge (where is it gone by the way i can't find it anymore :D ) Completly procedural (materials mostly from Substance Source, but of course refined for my needs) stly