It all depends on how much faith you have in the end product. I like to think of the Beetles. What was that 5th Beetle thinking when he quit? Couldn't he tell that the other guys were great musicians? I think that on a small team is that it is even more important that you have some hot shit talent on the team than at a big…
[ QUOTE ] I'm sure that you used your internets to figure out that global warming is 100% fact. Well, I just did a research paper over how people like you are influenced by the media on global warming. If you'd like to read it I can send you a copy with the annotated bibliography. The truth is, the earth is warming, and we…
(Warning: not an environment expert... not even an environment noob : p) Technically it looks very well executed. Lighting, shaders/materials, bloom/glow effects, etc. I do feel too the "empty and generic" vibe. 1st screenshot: everything looks good except the ceiling that looks flat and too low maybe?. Also, is that a…
Thanks for the feedback! Were there any specific characters you compared for quality? I was hoping my work fell close to jakob hill's quality though I do hope to aspire to slipgatecentral's level one day. I did choose these particular characters because they had never been done before so I was hoping that they would be…
Hi everyone, Thank you for all the feedback and help. After experimenting with everyone's suggestions, the solution finally dawned on me, and I was able to achieve a perfect quad-based SubDiv sphere using the following workflow in 3ds Max: Standard Primitive Box (set length = width = height, set all segments = 1) >…
OMG I just figured out what causes this error minutes after posting and I feel stoooopid as hell but heaps happy. YYYYYYEEEEESSSSSSS Its as easy as habing a little patience and a basic understanding of photoshop. You will lose work, but if you get it early, it'll be hardly anything. So, just delete the duplicated 'smooth…
well automedic, since we dont know each other so far: its nice to meet u. if i remember right u are the particle guy doing that black pudge rot (i rly like that one.) and also that juggernaut ward u did with prophet is fucking awesome and i rly loved it so first of all thanks for the time u spend me :) about my overacting,…
Hey man. While I appreciate the tips, these are things I have been doing for quite some time. The technique or quality of the bake is not the issue, the topolgy for such a complex surface is. Surface normals, as well as where the triangles are cut, do affect normal bakes. If they are too close together or stretched too far…
Heh, I came from some of the Planet boards which were not the nicest to noobs, hence the defensiveness. What usually happens is I'll take a model, or (*laughs*) attempt to create a new one in MAX and have no texture information at all (now the wrapping-unwrapping tutoral above may cover this exact thing, I am sorry if I…
Awesome info, thanks. I like the depth buffer idea, but have no experience with it. Does the gradient range generally cover the whole scene? Or is it kind of a full white-to-black range for each entity (or per-surface?)? We have some interesting controls going into the specular bits, don't know if it'll be enough yet.…