Looks great! There are some great mobile shaders for Unity you should try if you want to optimize but keep the look. MadFinger made a great post with a sample scene and all their shaders (with open license) http://blogs.unity3d.com/2012/03/23/shadowgun-optimizing-for-mobile-sample-level/ There is also a great terrain…
peter zoppi's results are great but still doesn't explain why autodesk labeled gtx 6 series cards as not compatible in maya in their certified hardware faq. i emailed autodesk asking that question but still no reply. i would gladly love to get the newer gtx 680 over the 580, but it also feels like i am risking it, that i…
Thanks! That was the original inspiration :P I ended up using another reference for my building from CGHub (http://cghub.com/images/view/583537/) though. I found that building the geometry first and then working on the textures later was the best workflow for me.
quick update I tried importing Axe Only shows head and rig also but I was able get some information off the script editor. Heres the Pasete: // C:/Users/GriffeXe/Desktop/axe_model.dmx.smd // The current time is: 16:52:37.81 Enter the new time: // Warning: problem creating smd weight map template // // Warning: Command…
Thankyou guys I will try to read that Dylan ... as for the sword progress here it is ... http://img849.imageshack.us/img849/9341/58332257.jpg I tried to use the dynamesh but the results were sloppy , I was told I shoudl decrease the dimension of the item but I tought perhaps I woudl get better results by appling it on…
http://kotaku.com/5852309/if-you-dont-own-or-want-a-3ds-whats-wrong-with-you I think he might actually be the biggest wanker in games. What an ugly mouth. Where are my 10 free GBA games HMMMMMM??
5820K is a 6 core CPU with worse per-core performance than the 4970, which means it will only offer better performance with well threaded apps. Many apps can't take advantage of over 2 cores, many others that can are not linearly threaded. So you pay more for the CPU, and you have to spend significantly more on DDR4 and a…