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Re: Mari competition at CgSociety.com
Reply by
arrangemonk
·
Oct 2013
·
Home
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General Discussion
if you open in blender and export to fpx -> not jagged anymore
Re: Surface Noise in zbrush???
Reply by
Neox
·
Jul 2012
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Home
›
General Discussion
can you show screens? how are you exporting?
3 results
Re: Normal map tanget help
Reply by
cptSwing
·
Dec 2011
·
Home
›
Technical Talk
did you export tangents (via FBX) to marmoset?
7 results
Re: Maya: Importing FBX triangulates mesh! Do not want.
Reply by
Quack!
·
Nov 2014
·
Home
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Technical Talk
Don't check the "Triangulate" box in the FBX export settings?
4 results
Re: little big planet luffy (one piece)
Reply by
lahbibforce
·
Oct 2011
·
Home
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3D Art Showcase & Critiques
i export model to zbrush and sculpt with brush & alpha
Re: Issue after mirroring geometry in maya (maybe a normals issue)
Reply by
Bartalon
·
May 2015
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Home
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Technical Talk
Yes, hard/soft edge configuration will export to Unity.
Re: What's your go to app for texture baking?
Reply by
oglu
·
Nov 2016
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Home
›
Technical Talk
its standalone... but it does have a export plugin for maya...
Re: Maya to Zbrush problem
Reply by
zzz7net
·
Sep 2012
·
Home
›
Technical Talk
Check your normals on the roof before export ! Are they reversed?
3 results
Re: Panorama Cubemap Converter App suggestions
Reply by
kio
·
Jun 2015
·
Home
›
Technical Talk
i would suggest to add exr export too
Re: [Blender 2.8] Ossim - Simulation baking tool for Blender (UE4, Unity)
Reply by
Sage
·
Apr 2019
·
Home
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Technical Talk
Can you make it so it exports vertex animation?
3 results
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