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Maya to Zbrush problem

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Shyralon polycounter lvl 13
Hey!
I've been trying to model a game asset (a house :D) to import into udk.
I modeled a highpoly in Maya, which I wanted to export to Zbrush to bake the maps and retopo it. But when I load the model in Zbrush, there are some weird issues on some parts.. I'm a beginner to 3d stuff, so sorry if it's an easy to solve problem... I hope someone can help me!
On screen 1 is the Maya mesh, on screen 2 what it looks like in Zbrush..

Thanks for your help :)

Shyralon

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