For straight 1st person on the ground, moving forward and back is generally okay, as is moving in the direction you’re looking. The real killer is yaw - ie, turning with the stick as you would in a 1st person shooter. It always feels unnatural and weird, and that way sickness lies. A while back i did some tests with the…
Usually whatever the situation necessitates. Images for simple, everyday props can usually just be pulled off of google image search or something. Things that may not necessarily exist in reality, or don't exist in the state you're looking for, would probably be concepted in some way. We've also had artists go out and find…
Yeah, you page really isn't high enough in contrast from the actual work, which makes it kind of hard to look at on all the monitors I've tried, and even if it wasn't it makes the images have less impact. :) It's good that you're open to the crit, though! And Marmoset as in Toolbag 2...? Go into your post FX and mess with…
Hi. The texture on that shirt seems to be mapped with screen \ window coordinates: instead of you mapping the shirt by hand to make UV coordinates with seams etc., you map it directly in your vertex or pixel shader based on the screen coordinates of the shirt pixels. -…
Looks good, Restroom is awesome. Only thing I noticed is the base for the Gun doesnt have enough loops. Silhouette looks a bit blocky. It might also be worth buying out your weebly site, looks far more professional & your own URL is easier to remember for potential employers. Not sure about the Drop Shadow & Outline on the…
SirCalalot - thanks for the tips, I didn't know that stuff about how udk compiles the image with tiledshot, I will try using the shot command, I have a funny feeling that I will just end up doing printscreen for the final screenshots. (also glad you like the highpoly :D ) i also come with a new problem, I want to put…
to clear up a few things: -if you have max 2011 with the hotfix or max 2012, you can use the official "qualified" normals fix with any compatible shader. both this and 3point's solutions look identical, but it's a true fix by autodesk rather than a bolt-on to max like 3point's modifier. xoliulshader supports this and lets…
Yes it is possible. This is what I did in my example. I rendered a top view of the waves mesh, using a camera set to Orthographic. I think the wave "period" (the time where it loops) is set in the Dreamscape controls, but I don't remember exactly where. Max can usually preview a loop without a pause. Maybe you need to make…
You have this hang up on modular set pieces like it's a big problem? Every project I've been a part of have had modular pieces with the simple convention I was talking about and there was basically no problems and no enforcement. Also keep in mind, modular pieces are such small, small bit of a game art production pipeline.…
well to be honest, one of the reasons might be how autodesk's does business. back in the day when I went to school school reps wanted to get max, but got a all kids of attitude from the sales rep. They got a nice response from alias, so the school got Maya and said f you to max. Maya works on both Mac and PC Max doesn't...…