Hi i am looking for someone to make a "game ready" 3D model of a rollerblader for a personal project I want to work on. It will be unpaid since this is for my own project and won't be making money from it. Ideally it will be textured and rigged ready for animating if possible. I will attach images showing examples and…
Been working on a game res creature from Baldi Konjin https://www.artstation.com/artwork/n0er1 some progress so far in steps: testing out mouth movement Combined most of the parts together , zremeshed , reprojected everything and added medium details Time to clean up ,add smaller details and retopo Going to rig and animate…
Los Angeles-based VR Startup is seeking a rigging artist with at least 3 years' experience at an animation or game studio. Salaried position commensurate with experience. Must be fluent in Maya and conversant in Unity. Please send a resume and links to work samples to thefutureofvr [at] gmail.com. Applicants must be based…
I've been playing around with Agisoft Photoscan quite a bit. A LOT! I built a photo rig for shooting smaller objects, and just finished "scanning" all 22 bones of a disarticulated human skull over the past 8 months in my free time. Now that I've got this highly detailed model, I'm excited to use it in art projects.…
Hello everyone! I would like to share with you my last work. I did this fan art about Leoric based on the art of Blizzard and Diablo 3 in real time. I used Zbrush for modeling, maya for retopology and rigging, substance painter for textures and final render in Marmoset Toolbag. Hope you enjoy! Turntable:…
Within my last classes studying Game Art and Design, I went on to create a character using the skills I have learned. Modeled and rigged in Maya, with texturing done with Zbrush and Photoshop. I am looking forward to reading some critiques to further improve my 3D work. Thank you.…
Hey guys, I'm working on this character for my final demo for school. He's an engineer. This is the concept I created And here is my current progress Still a bit of stuff left to do. I need to fix up the skin and give him a better weapon. I'm also going to give him a simple rig and an idle animation. All comments are…
Okay, First of all thank you for taking your time visiting my simple thread Just a quick question everyone, Is poin helper necessary ? when we could located pivot directly to object then do orientation / position constraint to control curve without any poin helper ? Thank you, I need some advice from experienced user
I am making an original character, who I decided is a pyromantic bard (and that's basically it). I will be smoothing out a walk (though it's more of a skip, really) cycle I roughed up and then blocking the ult, and will probably be characterizing him more because of it. Also, I'm using a rig that I made myself using the…
Looking For Work:3D Animator looking for work. Interested in games and animations. I only animate, not rig nor model. Skills:AnimationFacial Animation My Portfolio: https://www.youtube.com/watch?v=Ilfc9D-2Y5w Software:Maya Length of Availability:Available for short & long-term projects. Rates/Payment Method:Depends on the…