Hi Everyone, I was recently hired a few months ago as a Technical Artist at a games company but am not working on 3D content at the moment. I was wondering what sort of scripts and projects TA's are expected to do in regards to rigging and controllers, python scripting for tools (what sort of tools??), shaders (is this…
I started working on this a bit ago as a home project to improve my hand painting skills as well as creating an environment using UE4. Most all textures are diffuse only and I am taking advantage of UE4 mainly for vertex blending as well as some fx work to come. I've gotten to a point that I feel confident in posting and…
Hi everyone, it's my first time here at polycount. I'm actually a student in video games at NAD centre in Montreal, I'm going to finish my studies in about 2 months. Our last project is goint to be a still and my theme is the army, I want to make a c-5 galaxy loading scene. I've already modelled some props that I'll show…
Hello Polycount and fellow Substance users, I am in charge of the the SD pipeline at our studio and also had a user story a while back on Allegorithmics website. Recently I have been documenting the pipeline and my thought process so that others can pick up where I left off if need be. While doing these videos I thought I…
Did anyone catch this show tonight? I just watched it and ive got to say its so amazing! its unlike any other thriller ive ever seen. Finally there's something that can be scary without having some string music playing and suddenly stop to have something pop out at you. Just the fact that the experiences in the show are…
except nobody outsources to the third world ;) China, Vietnam, Russia, Taiwan aren't Ethiopia, Bangladesh or Tajikistan. There's quite a difference. As single freelancer you compete on a quite different level than a 100+ person outsourcing studio. There's actually good savings when you have enough content to keep a single…
Thanks for doing these, they are great. Here are some of my suggestions for future tutorials. 1. A daytime scene using the time of day editor. (maybe something with weather fx) 2. A nighttime scene using the time of day editor. (maybe get some nice fog, some light rays coming through the clouds) -It would be nice if you…
remember when you upgrade a cpu, you have to keep the same socket. so you cant just upgrade to a i7 because it wont fit in your motherboard. this is problematic for you because you are limited to much older cpus which wont give you a massive boost in performance. the GPU doesnt get used a TON by most of the applications,…
Hey all! As nothing is ever "done" to us artists I decided to come back to this project to enhance some lighting, color grading and composition techniques. Especially playing with some recently added features in UE4. - Added new models and materials and refined some existing ones - More refined lighting - New compositions…
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