hi eveyone posting my 1st works at polycount this time I made flashbang & charge situation SWAT team. from RainbowSix:Vegas(PC, 360 FPS game) Scene remaking (almost fanart) inspiration with counter strike & rainbow 6 in game playing. Public view 01 Scenery view Full view SWAT team view all comments & critiques are welcome…
A character I been working on, Looking for General Pointers on what to improve in Anatomy Male Anatomy Close up + 3 quarters view Front view + Side View Vietnam USA Soldier w/ M1 Helmet, T-Shirt, and Flak Jacket Side Shot Vietnam USA Soldier w/ M1 Helmet, T-Shirt, and Flak Jacket Front View
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
Another question. Is it possible to toggle between actionMans? Something like this, but script doesn't work too (
global topbottom
if topbottom != true then (actionMan.executeAction 0 "40059" -- Views: Top View topbottom=true )
else (actionMan.executeAction 0 "40063" -- Views: Bottom View topbottom = false )
)
A set I'm still busy with for Rubick. This is just the shoulders. I'll just slip this down here: Sculpt: Front-side view Sculpt: Back-side view Sculpt and Color: Front-side view Sculpt and Color: Back-side view Feedback will be most welcome.
Yes I think one page is best too. I looked through all your stuff and at full size on the single page portfolio, there is no choice but to view stuff that way. But for the thumbnail pages I only clicked into the ones I felt like seeing.... This is a very important difference I believe. I think you will get the most people…
Here are two Screenshot one on Left View and One on Top view of how i placed out my light i wanted out to do a Daylight setting but apparently im not able so if your able to help me comment!!! LEFT VIEW!!! TOP VIEW!!! Thanks again for your help it is really appreciated
#3dsMax 2021.1 has been released. There are lots of fixes. But, there are also some new new features and improvement such as... * SHIFT_Drag to Extrude and Inset. * UDIM support for viewport via OSL bitmap. * Slate ME drawing performance improvement. * Support OSL string in viewport. You can play animated sequence in…
okay so right off the bat I see that your biggest problems come from the profile view, it´s an important view, don´t ignore it. The head is too wide from the profile and not long enough down. See how you sculpted the cheek so it curves into the nose shape? it shouldn´t do that. And how the orbital bones of your skull is…
Hey man looking brilliant, love it!! he looks pretty fleshy to me honestly Crits - All the extensor muscles originate in approximately the same area on the elbow. So take those sharp creases right upto the elbow - The wrists still look too wide without hitting on the bump you get because of the ulna - Waist i believe still…