Hey, I am currently working on a F-Zero/Wipeout style game using Unity3D and i am in need of Artists and designers to help create vehicles and environments. For those unfamiliar with those games its a futuristic fast paced racing game involving hover 'jet' powered vehicles. My code is quite flexible and without going into…
Our team has a video game we are working on getting ready to demo on Kick Starter. We are in need of a 3D game artist to help finish it up ! About this game: * Theme: A fun, fast paced, online, multiplayer FPS game with various current and historical period battle themed levels. * Style: Cartoon/Simple/Low Poly style…
I cannot figure out unity's lighting system, and I can't find any good tutorials on the matter. Im looking to create a little hand painted outdoor scene for a friend in Unity. Of course importing anything into that preset starting UDK scene it will look sexy as hell, but I can't even get similar results in unity and I…
**PLEASE READ BEFORE SEND E-MAIL TO US** Looking for level designer Memory Trees : RPG Fantasy simulation game (if you have experience make map with 3d rpg game like Rune Factory or Atelier series) Looking for Level designer 1 Experience using Unity3d 2 Have some experience with lighting design, particle effects and/or…
**PLEASE READ BEFORE SEND E-MAIL TO US** Looking for level designer Memory Trees : RPG Fantasy simulation game (if you have experience make map with 3d rpg game like Rune Factory or Atelier series) Looking for Level designer * Experience using Unity3d * Have some experience with lighting design, particle effects and/or…
Hi everyone, i am actually developing a racing game with Unity3D engine, and i wish i could get some help in the 3d modeling department. I am actively working on the car physics and sadly, i have less time to work on the 3d modeling and texturing part of the game. Getting cars for the game is not that hard, because i have…
Well actually you can have a script that sets all the import settings automatically based on your preferences. It isn't a script that you run, but is one that is under and Editor folder that then runs automatically. In the project we used a custom asset importer for hundreds of animation files that were output from mocap…
Guys, found the answer. The answer is really interesting. If you make a 3D model with 4 meshes for Unity3D and that each of these meshes use one material (means thet use one shader and one material), in the runtime you are going to have four different materials of one shader in memory with the same material properties as…
1. Ears should connect flat against the jaw 2. Needs more cheekbone and more defined separation between the front and side; he looks old, so you can see he is quite gaunt around the zygoma region. 3. Corner of the eyes need more depth, seems rather flat. I would also pay attention to his upper eyelid seems kinda lumpy and…