thanks for the kind words. Life has been really hectic recently, but I will be doing more vids soon. Current work load is teaching 6 classes... meetings with Riot games this week and getting students set up with micro interviews. I know I am way behind schedule, but I will get things back into high gear soon. --Metric
Sneak peak on him finished, still gotta paint the emissive map on the back of him but he's pretty much done at this point. This shots from marmoset, going to do a turntable soon. Haven't had internet for about a week now so I'm at my school's labs posting this. Hopefully I can get it up soon as I usually work at home.
As soon as I saw "intense", I was going to mention the Octane 101, which is basically an Everclear daquiri. But as soon as I saw non-alcoholic, I realized I got nothin'. Apparently I'm too tame. You people have some seriously whacked tastes. And I swear I'm one of the last human beings on Earth to despise the taste of milk.
leviathan: thanks, i will have to think about what the character has gone thru like battles and so forth and put the appropriate details after novakaine: thanks! right now its really high poly, which is great for a portfolio and i will be making a low poly pretty soon just as soon as i make the proper diffuse and shader…
I hit my target today. I have to do allot more work to update the rest of the data system. But I will have to get back work work soon and get that money.
Hi everyone! I'm a new user to Polycount and wanted to start to share my first true project from UDK to get advices and reach out for help. I'm learning all of this on my own through some tutorials. Most of the softwares I use are 3ds max, ndo, and Photoshop. I'll experiment with Zbrush soon to create some rocks and some…
What with ghost warrior coming up ...not very soon-ish, doing a collab with my younger brother to do an animated soldier type model unlike my other shitty wip models that dont seem to go very far, for this, i've made a pact with him so this will have to be finished very very soon. planning to export it as a custom model.…
http://www.techpowerup.com/161172/AMD-Designing-Next-Gen-Playstation-s-GPU.html to soon! to soon! to commit to hardware? I actually hope that graphics commitment is stalled long enough for Maxwell levels of power. ( shadows, bones, muscle systems, micro-polygon tessellation etc... ) But since that has been puhed from 2013…
Her's my latest; I've added some more elements to it, wanting to wrap it up soon as it's burning me out, having been at it for a year. I added the blinds etc. so I can get away with not detailing shop interiors :P Gonna wrap it up soon, but if there'a anything I need to push it, feel free to point it out!
@PaulChen - the seal critter is "finished" as far as I can and will be coming soon - because I didn't really know what I was doing I made quite a lot of mistakes but I am hoping to get a few good renders out soon. A little bit more on the ship - had a busy week - but really hoping to get the modelling part finished this…