Cool! might also suggest giving OctaneRender (Prime standalone license) a look, if realistic renders are of an interest? atm I find running a few tests via my laptop a bit tricky i.e. random crashes since it only launches when connected online - F'ing bummer : /
you could make a noise texture, and then get with uv scale on 1 pixel of it, then you could make a random seed value which controls the position of that 1 pixel uv. So if you have a 256x256 texture you have already 65536 possibilities. to make every settings value different just make +10 u for every value, so for example…
Wow thanks a ton. This is makes me want to finish my sculpt right now so I can really get working on this! I'm pretty sure I understand everything but the thing that I want to do is not necessarily have it grab random images. I would rather it just play through the sprite. So I would have to change the noise textures…
Hey, Anyone know if the 'Show Geometry Boundaries' in MODO Indie is broken? It just seems to join random vertices with highlighted edges... sometimes it will join ones that aren't even topologically joined. It all seems a bit random and the highlighted edges on one mesh will change even though I am editing a different…
Elements of the gameplay are randomised at the start of the level, meaning the experience will be slightly different for each play through. The key can spawn in one of 10 locations, and the safe code paper can spawn in one of 8 drawers, and the drawer it spawns in will be automatically locked. The code for the safe is also…
Hey Y'all. Wish we had a Modo specific section ; ) But yea, has anyone (I'm using Modo 902 SP 2) run into an issue where the camera in their viewport gets inverted randomly? Mine will randomly turn into flight simulator 2008 every once in a while and I have to fix it by refocusing on certain parts of the mesh in different…
Since you're using CRYENGINE, play around with the vegetation tools for random size. Are you using the Vegetation shader too? There's a Backface Lighting(something like that) slider, you can use that to fake variation. Random rotation + random size + adjusted backface lighting can give you some nice variation. Add other…
I used 3dmax 2010 and zbrush SaferDan Instead of walking you through my process I thought it better to send you two links that illustrate what I did in a much more thorough fashion, sorry man my wife and son are getting ready to leave town and I need spend as much time with them as possible. I used this core process for…
Hi guys! I just did another TweetBlast on Art Tests. Here that is! ARTISTS! Art Test Tip #1: NEVER be afraid to ask questions. It's expected! However, a) DON'T ask just to seem clever, and b) DO try to ask them all at once. ARTISTS! Art Test Tip #2: Follow directions precisely. You'd be astonished how often this DOESN'T…
Unity asset store is a viable option. It's definitely not a lottery in any case though, you just need to approach it properly and substantially. I.e, not just publishing random assets randomly, but coming up with a business plan and thinking through your approach properly. What do developers want when they turn to stock…