Hi all, Toast VR is looking for a Mid-Senior Environment Artist with a focus on stylized art to join the team on our delightful new VR title. The role is onsite or remote for a fixed period (12 months) with an immediate start The ideal candidate will be self driven with a keen eye for detail and a passion for environmental…
So I got hired as an instructor for this camp called iD tech camps and this is the first year they are in my area, figured it would be a good way to build leadership skills while waiting to hear back from med schools. Wanted to know if anyone else here has taught at one of these "cyber" type camps and has any experiences…
Hey everyone and thank you for taking your time to read this. :) (Also, sorry for the upcoming text wall) I'm relatively new to the world of CG and am still trying to get my feet wet in a as many directions as I can. Currently, my primary focus lies on Game Development and 3D Modeling, for which I would like to purchase a…
Hope its mod friendly and all the mods from the original can be ported. https://youtu.be/04m_N3WZH0w https://youtu.be/BWbqCMRl-hI Greatest thing wearing an anime loli head as a helmet for head replacement! I was wondering if they would have just appropriated skyoblivion of the numerous mods out there since they would have…
Hey, everyone. My name is Justin Butschi, and today I'm hoping to gain some constructive criticism on my model. (Many more images below!) I am the Lead Character Modeler over on the Venerance project (http://www.gameinformer.com/b/news/archive/2012/07/24/halo-fan-mod-venerance-to-be-made-in-cryengine-3.aspx) We at…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
The Europa Barbarorum team, responsible for the critically acclaimed modifications for Rome Total War and Medieval Total War II, are seeking to attract experienced 3D and 2D artists to assist us in the continuing development of our second release: Europa Barbarorum II. For those unfamiliar with our work, our aim is to…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…