Hey Eric, thanks for the question! 🙏 The original plan was actually for the players to be sitting in a creepy old basement playing the card game. But right now I’m re-thinking things a bit — it might end up taking place inside the house I’m currently building. Not 100% locked in yet, though. Worst case (production-reality…
OutlawHue ty@outlawhue.com https://outlawhue.com/ With 10+ years of experience in the entertainment industry, Ty's work extends to a variety of projects, from AAA titles to indie games and animations. I can bring your stories and projects to life. Check out our easy simple pricing for your project needs Skills: * Concept…
@Fabi_G Wow you're so right about the platform. In choosing to retain the web-like pattern for the stones I ended up making them too uniform and the sand blending in was supposed to help break it up, I kinda overcompensated by cranking the normal intensity, that's why they look that way now. I might tweak the roughness for…
Hey Polycount, We wanted to share the result of our world-building course and ask for your critique and feedback, to help us improve in the future. [Build in UE4 as a next-gen level] YouTube videos below: Cinematic trailer Project showcase Thank you for your time :) DetailsRecall is a student project developed in Unreal…
MOST RECENT: ORIGINAL POST: Hey all! I've been working on a scene for my FYP during my final year at University. My dissertation focuses on the use of modularity within a Sci-Fi environment and the practical aim was to use the techniques I learnt through research in creating a small environment. I picked a Sci-Fi scene as…
I spent my winter break working on a new environment so I thought I'd finally make a thread for it. It's based on a piece of concept art for Dragon Age II but takes a more stylized leaning similar to skyrim. My goal was to capture the early morning feel with the definite coldness created by the blue tint the concept has. I…
====Day2 progress====* I started refining the mesh of dress, didnt know how to tackle this at first with how dynamesh reacts with small areas at low resolutions so I ended up making it as 2 separate subtools (front+back / sides) then merging after im done playing with general silhouette, I also lifted the side parts up to…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
Alright guys & dolls, here's something a little different... Yes, that's right, I need a coverup of one of my icky tattoos! Having just started an apprenticeship doing body piercing & modifications at a tattoo & piercing parlor I think it's about time to get this done... hardly looks good to be representing the shop with…