Good evening! This is my first attempt in zbrush, our class was instructed to create a 2d three view turn around and then begin to block out a person of our choosing. I chose Chesty B. Puller because he has unique and interesting features, as well as he served in the same marine corp battalion as myself, 3rd Battalion 5th…
I try to make something for my wife every year and since our anniversary is coming up I decided to sculpt her wow character (whom she loves). Zbrush sculpt only started from zspheres. Only thing I did outside of zbrush is the stand. Going to look into getting it printed later for her so she could have it on her desk. Crits…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Ignoring the missing patches of hair and the incomplete texturing around the face: Wondering how I can further push some life into the face. Having difficulty pinpointing problem areas and how to improve from here. Looks lifeless, especially in the front view. I feel like the hair makes it worse as well. Any feedback would…
Will post my WIP of this model here. I'm open to any critiques and advice for how to go about this, I'm still not sure on how I'll approach the hair to get to looking good with game ready geometry. The Actress: WIP
Primarch
of the first Legion Astartes; the Dark Angles. The son of Caliban himself Lion El' Jonson. model In the future I do plan on completing the set with all of the known Primarchs and Big E.
Hello and welcome to Polycount! The primary language here is English, so it's best to translate your text before posting. It's not a strict rule here, but it will improve the likelihood of you receiving more interactions and feedback, because pre-translating into English will remove a barrier for people. I like these…
This was a fun 2 day exercise to build up my stylized portion of my portfolio. Would love to hear feedback on how I could make improvements for my next project. Cheers. Blocking out shapes and defining flow of planes. Sculpting finer detail and adding armor. Armor was built from low poly with subdivision levels so no…