Ok so I'm working on a project were a building is being destroyed. This is done with houdini dynamics. Now because the building will collapse it's already broken up into parts in houdini and then imported again in maya with alembic. I want to project a matte painting on this and bake it into the UV's. The projection looks…
Basically I am trying to project a texture onto a mesh based on world space.. which works fine. I'm able to add by a negative constant to control how much of the texture is projected onto the up-facing geometry normals, and multiplying by a constant controls how intense the effect is. The problem I'm trying to solve is how…
Personally I keep a projects directory with a folder for each asset, structured like: project// --- backup - autobacks --- bakes - baked maps, and meshes to rebake from --- export - the outputs of the project if any --- img - refs --- import - the inputs of the project if any --- out - screenshots / video to send to client…
Didn't get much time to work on this lately but damned if I'll let it slip away into the unfinished projects abyss. Was told to push contrast so I did. Getting close to finishing :)
Mods can be a good idea even if nobody ever hears about the project. Again its good experience if you've never worked in a development environment and the structure could be helpful if you're bad at managing your time or staying committed to your personal work. Having other people to collaborate with and who count on you…
So by checking use cage in xNormal, it does an averaged projection. If a cage file is not present xnormal projects from an infinite distance thereby projecting distant pieces of the mesh on the wrong spots. Even if you have a cage assigned and don't check use cage, it ignores the cage and projects along the vertex normals,…
just curious how larger studios organize and work on their bigger games? Let’s say a game has a lot of different levels etc., - are there Maya project files just for assets pertaining to that level? Ive seen some people/studios do it where there’s a Maya project file for every single asset made. Wouldn’t it be easier to…
I'm a 3D generalist looking for a new project to get my teeth into. I can model high and low poly, unwrap, texture and rig, plus animate to a high standard. You can view my last project here: https://www.youtube.com/watch?v=jhwqEgao_PM (though it's 8 months old now). I'd preferably like to collaborate to create another…
''The creators of Animation Mentor opened worldwide access this morning to their new production platform, Artella, an end-to-end cloud-based solution for creating animated films, video games, and virtual reality projects.'' https://www.artella.com/#/home Looks pretty cool. This short video explains the goals and the…
We are a small group of artists and game developers, who are working on our project, a science-fiction action adventure game! we are currently seeking 3D Environment Artists who can create environments and put them together inside of UE5! About the project - The project is a science-fiction episodic action-adventure game…