Hello everyone!, I manage to finish this project! Was an amazing ride! I recorded all the process from the start, some weird results at the very beginning and had to redesign the main character, but it worth it. Here is the final result for my first Patreon tutorial. I hope you guys like the render. 63 days of work…
Hey everyone, wondering if anyone has tried importing xgen descriptions into Marmoset without converting to geometry. I tried alembic caches, but it doesn't seem to work. Just curious if anyone has ever tried it.
As shown in the image, how would you prevent xgen from penetrating the hat? I tried it with the modifier "collision" + "hat.abc", but that didn't worked out as we can see.
I've been making eyelashes in XGen and they look fine...until I mirrored the guides. I have already tried making region maps (red and blue) and changing the value of Region Mask to 1, but it doesn't seem to do anything. In case anyone asks, yeah, I already saved the region map. It isn't doing anything. Suggestions?
Hi there- So I've been trying to make these Xgen hair cards, but noticed some issues on my texture bakes after plugging them in. I seem to have intersecting splines that are causing shading errors in-engine. Is there a setting I'm missing here or how can I avoid this problem? It is barely noticeable on the diffuse, but…
Hello people of polycount, forgive me if this is the wrong way to go about this this is my first time here and I'm finding the visuals today to be very overwhelming. I have a rather odd occurrence happening when I'm working with the xgen feature in maya. I'm hoping someone can offer some insight into what might be causing…
Hello. I'm little confusin with using Arnold Render with XGen. In Preview/Output I have setup Arnold as default render. 1 Ask - When I render everything go through Arnold? 2 Ask - When I click button Tools - "Apply hair shader" - I dont get any shader in hypershade - is it normal?