it looks to me as if you could make a poly object the has the silhouette of the mass of vegetation and have alpha planes coming out of it to break up that silhouette. did that make any sense? edited for spelling
This is a project I did as part of my final year at university. This is a project I did as part of my final year at university. It features an animated giant carnivorous plant, sunflowers that use vertex shaders to simulate physics (but without the physics overhead!) and an oak tree which cycles through the seasons. Linky!
I never used arnold and displacement maps. I decided to create something more freely from my mind to test some basic features. Food is an easy and fun way to shape any crazy shit that came to our minds, so... here it is! thi ng
A collection of realistic plants, grass and trees. The pack includes 19 high quality models. Both Maya and FBX files are also included. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/26188
How stylized are you going for? There's different varieties of stylized vegetation. Do you have a game or some reference that you are using for inspiration? Looks like a solid start!