Heres a series of weapons I designed recently. I was trying to emulate if the weapon had rusted from being by the beach for so long. Something akin to what you might find in the maps st. marc or seaside. criticism welcome nova: sawed off: Ak47: G3SG1:
A generic head I'm working on for a series of "create a player" style heads. designed to be swappable with different hairstyles and colours. Let me know what you think sofar! Although, there's probably not much to comment on at this point. Also if anyone knows of any good eyeball modeling/shader tutorials, im all ears.
There's some really strange misconstructions going on this thread. Infinity Ward loved working on CoD, and even fought REALLY hard with Activision Marketing to get away from WW2 and place it in a modern setting. I'd be willing to bet the biggest fans of the CoD series are the folks over at Infinity Ward. The CoD the series…
Is anybody watching this show? I find it refreshingly awesome. I love how they use real events from the past. Very good tv drama. Here is the opening scene of the series to give you the gist of what it's about [ame=" https://www.youtube.com/watch?v=16K6m3Ua2nw"]The most honest three and a half minutes of television,…
Hey guys, I was thinking about doing a free tutorial series similar to the subject matter of Allegorithmic's 'the THRONE ROOM'. A grungy sort of room made start to finish and the thought process involved. It would be about texturing and lighting and some hard surface modeling. I am going to use maya with either vray or…