This is my last realtime character done in Zbrush 3d Max and rendered in Marmoset Toolbag 2. More Images on https://www.artstation.com/artwork/XxnnL I hope you like it. Thanks
I definitely agree with you about deforming geometry being easier without having to deal with a tremendous amount of tesselation, I guess what threw me off was the "realtime" in your topic. From what I understand, you're just doing displacement for the rendering, which isn't realtime. So this is like a proof of concept for…
Hello, my peeps) This my first realtime model, so I hope very much you all (and especially ladies) will like it. You can play with it in Marmoset viewer on my artstation - https://www.artstation.com/artwork/8YKwR
Finished this lil gem of a gal. Concept done by Khoa Việt and when I first saw it a while ago I knew I wanted to make a 3D version of her. Ringtail Girl Realtime Model Ringtail Girl Concept
Hey guys, I want to share my latest realtime character. It is based on an amazing concept by S SB (https://www.artstation.com/artwork/WX6n2). Hope you like it!
Realtime Immersive is looking to hire for the following positions. The job is on-site and will be contract, for potential of a full-time opportunity. - 3D Artist - Character Animator - Technical Artist - Game Programmer - Rendering Engineer To apply email your portfolio and/or resume to info@rt-immersive.com