general colour scheme for what i am doing with this piece. Changed her leg position to be more of a floating/relaxed position, re positioning her wings
is there a way i can modify the position/rotation of mulitple units using modifiers like skew, taper etc without changing the actual mesh at all (only modifying the position of the objects) edit: using 3ds max
I am looking for a remote job in the 3d environment position or similar, specializing in stylized/handplant. Portfolio: https://www.artstation.com/hinoa Email: tolmdan942@gmail.com Discord: flow2144
my blendshape for the elbow deformation completely breaks if the arm isn't set in a T-pose. Do I seriously have to create corrective blendshapes for each edge case? Is there a way for me to disable/modify it when the shoulder joint isn't in a neutral T-pose position? I have heard about plugins such as mrgear and RBF…
Put inside the Procedural Maps. And Pick this as a position map at bottom of the any module you wanted to use. if it gave blank position map drag the original position map into the position map slot at rotator module. You can find in use examples at my artstation page