Hi guys, just noticed this on Reddit - a level artist did a AMA on Reddit. http://www.reddit.com/r/gaming/comments/mbj2h/im_a_3d_artist_who_worked_on_both_skyrim_and/
Here's a Highpoly I've been working on based off a piece of concept art by Brian Sum from Mass Effect 3. I'll be starting the lowpoly soonish. Looking forward to any crits any of you may have.
Been playing BF3 lately, love it! I typically love all shooters unless they're really bad though... MW3 looks like that, from being pushed by BF3 in terms of competition, will turn out better than most people think. Two different games for two different play styles, and they're both fun. :)
I'm pretty sure there's an MD3 Exporter script floating around online somewhere. AFAIK it works with Max 2008, since maxscript tends to be way more portable than plugins.
Hey all, Threw together a quick little project over the past few days to feel out UE4 and get some modeling, baking, and shading practice. Back in my day of motocross and racing, this was my rear tire of choice; not that that has anything to do with the art haha. All feedback is appreciated! Reference image Started by…
Marmoset Toolbag 3 looking for tutorial on how to fix backface 2 sided shader normalsCull backface = offtexture maps set 1texture maps set 2 flip Vertical