Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Hey y'all, I have finally published my work but still feel like it could use some more iterations before I let it go. I'll post some images below: In this project, I also created With artwork lended to me by a friend, I also made an alternative skin: The plan is to gather feedback and re-render all of the shots in marmoset…
Congrats on the interview, and hope it goes well for you! We have some estimates here on our wiki, with links to more info http://wiki.polycount.com/wiki/Freelance#Freelance_Rates Personally, I would highly recommend this book. You can usually find an older version for free in a library too. Graphic Artists Guild Handbook:…
This is a collection of weapons and prop assets I made while I was on spring break. I would like feedback for them while moving forward, or any tips that anyone can share with me when going through this process. Sharing any videos to help me improve is a plus, Just really looking for any feedback on them. To help everyone…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
Hey guys. I just wanted to create a thread as a guide for anyone who's been approached to work on a Ticket item and is wondering about how to deal with such offers. Hopefully this guide will help you avoid common mistakes and set realistic expectations as to what you might get out of offering your item/items as ticket…
Nice, good progress. I would also include your anatomy studies in portfolio, with other draft sculpts, because the hiring artists would pobably be interested to see anatomy understanding. At some point think of cleaning up old pieces in your portfolio. The medieval character is looking cool so far and it looks like a big…
Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
Is it possible to have xnormal cast each line item one at a time? Providing a map for each item? Currently I have to select the high, select the low. Set the map name. Bake. Repeat. Gets tedious with 30+ items. I tried the AirbornStudios Backstube, but that seems to provide one combined map for all the line items as if I…
Really didn't get a lot done this week, but this is why I do these weekly updates; to look back and know that I've slacked hard. However in other news, my Titan is dishing out a whopping 2,255 damage per strike with Vexcalibur and Wormgod's Embrace in PvE, and every time I land a melee final blow I get 100% void…