Some of the textures created in Substance Designer Some of the textures created in Substance Designer Detail Lighting shot of the scene (no diffuse) Wireframe view You can see the Arstation link to help a bit ^^: https://www.artstation.com/artwork/ry4qa I hope you like it, all critics and feedback are welcome!
I decided to make a mashup between Flash 8 and TF2. Thats what i'v got. I know that the stickman is pretty wonky at some times, however im a beginner to animating. Tell me the pro's and con's. :) [ame] http://www.youtube.com/watch?v=HsaZTy2plRA[/ame]
this is my battle goblin undersuit sculpt. I've been to some anatomy studying and I modeled this from scratch using zbrushcore only. I've been sculpting seriously for 2 years now. this model is not for a game. critiques are ok. instagram: @adamhazart artstation: https://asvance.artstation.com/ SOME WIPS
MIRROX is an AI and AR grooming platform for barbers and salons. We are building a real-time mobile AR experience that allows users to preview hairstyles accurately on their own head. We are looking for an experienced 3D character/hair artist who can create and optimize realistic hairstyle assets for use in a mobile AR…
hey poly counters,im just looking for a cool game dev team to join. ive been a modeler for around two years and have worked on a couple other projects,but none of them went anywhere. anyways,heres some of my work.some of it is tests,and some of it is my old work.but i hope it suffices :D and if anyone could point me in a…
Can't go wrong with those specs, but the price does seem high. I tried matching the parts as closely as I could on a local build-your-own site [including giant SSD and monitor] and came to just over 2,070EUR. Not really familiar with the needs of archviz, so I'm curious why the need for 240GB on your system drive?
im making an object, which has a lighting source inside of it, its static and I'm going to place a load of them in a scene and I dont want to have to place a load of the objects then indidually add lights to each one, is it possible to add the lights at the blueprint stage?
Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
There is no way to grab the textures associated with an fbx upon import in Painter, is there? I understand full pbr isn't a possibility, but most programs do grab the color and normal map. This doesnt seem to be the case in Painter though? Not a big deal but does save some time poking through files.