First, the question: Do you do much/any editing to Sub-D models above your Turbosmooth modifier, or do you try and keep as much as possible below it in the stack? My main problem is that, in trying to hit a specific polycount without much/any baking, some parts end up having more detail than others when trying to achieve…
Always good hearing from you Havoc :)...I think i most certainly have gotten better :D glad someone who has known me as long as you sees it too... Def need to catch up, i got big news; ill pm you sometime soon its been a while since ive done anything without it being 100% hand painted...i am digging the result I am…
Zero: Thanks! Its aways a matter of choice. I guess its just about finding the engine that works best for you. But Cryengine is a very powerful engine and quite straightforward when it comes to environment art. Havoc: Cheers dude! Rageleet: Thanks! Yes u are right. And what u cant see in the image is that its already…
Interesting theory about Nikki/and all other personas, but you've forgotten about that random one that decided to show up in Season 2 and took her out partying and getting her hubby killed and all... So, quintplets? lol It was a pretty interesting first two epis, but did anyone else think some of the characters were…
So here's a progress update with the scene mockup I've been working on in MAX for the last few days. I abandoned the idea of matching the perspective of the concept pretty quickly because the concept has something like a 40 or 50 degree FOV going on. Accurately matching that perspective would have made the giant distant…
Just sent a crew request under kowkowkow (Oni icon), ingame PSN name is kow360. http://socialclub.rockstargames.com/member/kowkowkow Online is super fun so far!! I didn't do any proper co-op missions yet, but I am having a blast with emergent gameplay. Did a few highway races with random players just by communicating by…
thanks for the links, used the cgcookie stuff for the most part, getting the hang of the basics (made some rivets and bolts to add to HP meshes nothing fancy), moving onto some fancier stuff tomorrow i keep loosing menus etc all over the place, its way better than it used to be (pretty much feels like a different package…
Hello Polycounters, This is a very basic question, with a very complex answer, and that's why I'm having to ask people that know and can't quite google the answer myself. Why Am I asking these questions: Because for the past 4 months (as lonng as I've been modelling) I've done nothing but follow tutorials, and I am itching…
Hi Guys; We need your support. We have an independent game called "Stone Rage" Stone Rage is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single…
It looks pretty good in hi poly. And as for having it at 2 iterations, it wouldn't matter on high poly, so long as it doesn't give you problems. I can see where topology might be issue in some areas. I believe you're NURBs modelling in a way if your utilizing turboSmooth to create the high poly? For this situation, since…