STORY TIME SHIT FIRST I'm a Finnish game artist, 26 years old, with a small resume and smaller portfolio. So after 9 months of moping around after I was done with the military, after I was done with my cool LEGO internship, after I was done with everything from uni related to actual game work... I got a job doing some…
The concern about security around files is a totally valid one. We're developing a pipeline for larger studios to host their own S3 buckets, so files remain entirely their own, and remove this risk you're talking about. It's a larger build though and we want to ensure it's done properly! For now though the focus is…
I have been looking, and I think I might be out of luck. Let me specify: I am -not- asking where I can find a pirated copy of anything. I don't think my computer would even Run Unreal Tournament 3. P4 2.53Ghz, 1GB Ram, Nvidia GEForce FX 5200. All this and we come down to the meat of why I am asking anything here. Seems all…
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
i had to think really long for the titel-subject ^^ almost not a speed painting anymore ... time estimation: abit over 2 hours ( wasted too much time cleaning outliens with the 1 pixel brush )
Hey guys, I Have a quick question....what is the difference between "Get Path cost" and "Get Path Length"... I am trying to figure out the distance between my "AI" and the player. Get Path Length returns a value of 0 Get path cost returns the distance between the 2 entities While it is effectively working i would like to…
Animators seem to be coming around a bit more and it might be helpful to have some rough guidelines that will help people get critiques. YouTube and Vimeo VS Quicktime? Why use quicktime format? You can scrub it back and forth. This is critical when trying to figure out where and what in an animation is breaking down.…
Hi, weekly update. I first made a fast blockout in Maya, and now I am at the blocking stage in ZBrush, trying to get everything right with the shapes. I've been working a lot with the Lazy Mouse function to get nice lines and edges. And thank you, Eric Chadwick, for the feedback. All feedback is very appreciated.