When I first started learning Blender last year after bouncing off it several times like you, that was my issue as well. To be fair, it's the fault of the tutorial if it refers to a default hotkey rather than the function it represents. Or even stating things like "I'm using the extrude function, "e" by default" would be…
Hey guys, I was wondering if I would be able to use UDK's default environments to show one of my assets in context for my portfolio? Or would it be frowned upon? I was also planning on having pics and a turntable of the asset on its own
Is there a way to change the folder that Lightbox defaults to at the startup? I already have a .lnk file in there to direct me to the actual folder with my stuff but it would be cooler if I didn't have to click it every time.
When importing FBX objects all materials comes with the old specular format. If we are working in the new PBR materials, as I think is normal, we need to convert each single material. If we have lots of materials and we do iterations of the scene this is not really a practical option. Is there any way to set the default…
I am currently relearning Zbrush (effectively starting from scratch) Should I get used to working with the default UI, so that I am able to confidently use the program when I am close to job searching/starting a new job in the industry? I'm not sure if it would be unwise to customize my work-space if I would need to use a…
So I am new to rigging but it seems I am making a noob mistake. I am using maya HumanIK to get a biped rig and then After doing a smooth bind, using Paint Skin weights tool to manually skin. However, I was at finger bones and doing my thing, when I reliased that all the bones I skinned previously have gone back to the…
Hello I was wondering, i have heard that prime lenses (=fixed focal lenght= you cannot "zoom" - for example just 50mm) have superior visual quality in comparison to "zoom lenses" (lenses that have variable focal length, for example from 18mm to 55mm) and probably even more superior visual quality of the final photos in…
I corrected the base mesh in maya , managed to it so all the existing blend shapes match the new shape( by adding it as a target), but I would like the new corrected shape to be the default when all the sliders are on zero. is that possible
I know I have done something I shouldn't messed with and now I am stuck. The selected faces are barely visible which is extremely annoying. How do I change it back to the original orange/brown maya face selection color without resetting maya? And how do I change the wireframe color to maya's default green ?