Hi Folks! I decided to share our work for Cyberpunk 2077: Phantom Liberty- Black Market here on Polycount. It was a wild ride working on those environments! For each vendor, I strove to create unique visual solutions that would set them apart in the game world. Pictures taken from - Artstation Credits: Stadium Location…
Decided to take a little break from my other project and bust out a character from Cyberpunk Edgerunners. The show had some really awesome designs that seemed like they'd be fun to sculpt. Decided to create David and planning on doing the full character and putting him into UE4/5 to play around with some material stuff.
Hi Polycounters! Here is my latest project - Cyberpunk metro, based on Adrian Marc's artwork: https://www.artstation.com/artwork/la9xG Created in Unreal Engine using Maya, Substance Painter and Photoshop. Comments and critiques are welcome as always :smile:
Hi there Polycount! Given the recent release of Deus Ex: Mankind Divided, and Cyberpunk 2077 possibly being released in the near future, I wanted to try myself at making an environment in a CP setting. Here's the latest update.
LRoy - Thanks man :D , Ya I was planning on doing a Cyberpunk Character so I was searching for cyberpunk concept art for ideas, but once I came across this I was just hooked. The puffer jacket Is fun looking forward to texturing it and seeing it in Marmoset.
Hi guys. Just started working on my newest project, a model based on Ching Yeh concept art. I'm not sure what exactly to call this bad boy, but I think cyberpunk mech is quite accurate. Been working for about 2 days so far on this, just getting general blockout and shapes in.
Hello friends ! I'm new on this forum and modeling =) I decided to try to make a Porsche in cyberpunk style) I will be grateful for the critique ! ! Here are some pictures of the process. sorry for my English, I am writing through a translator))
Hi guys, I'm interested in practicing to make a cyberpunk/future-esque environment, however, I haven't been able to run into too many resources covering a workflow for it. Are there any process videos that cover how to capture that kind world. I've noticed a reasonable amount of photobashing used in these pieces. Here are…