Hello Guys, I am currently working on my Bachelor Thesis for which I am developing a textureless workflow with Unity and MayaLT. I wanted to push as much Vertex information into the modell as possible. As Unity supports only one Vertex Color Channel, I am running into problems. This single Vertex Color Channel is color and…
I finally got tired of waiting for someone responsible to do something about this. ***WARNING*** artist writing code - prepare for your computer to be irreversibly damaged. If you have ever tried bringing vertex colors in from Blender - you will quickly run into the issue of no vertex alpha - until now! This is a two part…
Nope. Nothing to do with altering vertex normals. Vertex normals are generally soft(averaged) or hard(split along an edge). Vertex normals can also be manually edited, but thats a more advanced topic. Not really here nor there. Nope. More extreme gradients equate directly to more extreme vertex normals. By extreme vertex…
One of the small things that disappointed me about Modo 801 was the lack of vertex colour improvements. Eight releases now and you still can't easily manipulate vertex alpha despite meshes supporting it. The math tool is no good either because from my experience you can only transfer weight map values to the red channel,…
Hey Polycount, Bit of a silly question here, using max 2011 I have this green box and a blue edge: http://gyazo.com/73eec990b698079d1cec9e00e83628f9.png I've got my snap tools set to 3D > Edge/Segment and I have use Axis Constraints ticked. I want to drag that selected vert along the Y axis and have it snap to the blue…
Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…
Maybe it's possible with bpy. but i don't know if you can store custom data like that on vertices with python. It doesn't even need to work procedurally, it just needs to be one button for lock and another button for snap. each vertex on the lp would need to hold a unique identifier for their respective hp vertex so they…
I made some search and find nothing interesting, The only way to delete edge and vertiex is Ctrl+Backspace.. I want to bind those key to only one key to speed up my workflow. Do you know how I can do that ? Thank you