Small nitpick, but usually the atmosphere edge gradient has a slight blue tint, which I think is missing in the latest renders? Check the latest closeups from the Artemis II, should be some good shots, or shots from the I.S.S.
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
So I know theres a section for "Looking for work" on polycount. Do you guys know any other methods of looking for work? These are the ones I know about, but it feels very limited. -Gamasutra (doesn't seem like there's much here) -Linkedin -Gamedevmap (this is just a list of game studios to check out to see if anyone is…
Hey y'all, I applied for a jr production coordinator position at a game studio a few days ago. I've never been in the industry so I don't know how long I should expect to wait to hear back. Do studios generally move slow for lower level positions? How long should I wait before reaching out? Should I reach out at all? Had a…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Gigapixel Gigapixel is only upscaling. so from 2k he get 4k photo for the source for scans that's all. Not to be overly jumpy on anything AI. But i get that people see AI and associate zero value to it
The uv squishing will just be a way to have an atlas and still pack the textures with something that uses the uv0 channel layout - ambient occlusion or something I expect Size wise, there are a few scenarios where 2 channels make sense but iirc it's usually more about quality then memory footprint (3channel bc1 is highly…
Well, imho AI upscaling is the way to go here in general. And turning it into a vector grahphics afterwards. Inkscape is capable of that step. And then you can correct it to your needs. What will not work is to turn crap into gold. The better the input image the better the output. And when you really have just a washy…
Would you mind telling a bit more about the way you tackle these ? I suppose that the finer textured details are raster, but still, these shots and and your car and tank vector renderings recreations are really quite impressive in their accuracy, as they don't have the usual signs of vector work.