Hello everyone! I am currently writing my bachelor thesis at the University of Skövde in Sweden and right now I really need your help! In my thesis I study the viewers opinion on different elements on game covers. Therefore I have created a survey that contains one game cover made in three different versions. In this…
Hello. I am currently working on a schoolproject, for which we're making a game. In this game there's a gun, what I'm currently modeling. I made this gun(see vid below), which uses separate parts. The entire bolt action system contains several elements, because I need to animate that. Now I need to texture it. Here is my…
Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…
Anyone know of a script for max that exposes all elements in a selected mesh in a toggle-able way like xpose works with subtools in Zbrush 4 Use: I have a bunch of elements in one mesh. I wanna pull it apart in as few clicks as possible for uv's, or normal mapping, or really whatever. Ideally it would be a modifier that I…
Hey polycount, I realize I should have done this sooner, but I made a video game called Homeland Elements of Chaos as my Senior Capstone for the Fall 2011 semester. I lead a team of myself and six other students. My roles on the project were Lead Designer, Lead Character Modeler, Rigger, Animator and Lead Programmer. Most…
hello! do you know how to set a shortcut for "Sync to Element" in unwrap window? I use the chuggnut tools but I think its the same function of the original's unwrap?! any idea? Thanks! :)
Hello everyone, I have a mesh of a tree that has a lot of leaves. For optimising the amount of objects Maya has to deal with, these leaves are combined in a single object. I am trying to assign a random colour to every leaf in the leaf-object. The problem is that I cannot do that using the default attributes in Arnold…
http://www.videocopilot.net/help/element/tutorial/basic/element_3d_introduction/ 3D Object Particle editor in After Effect, looks like a pretty sweet plugin!
Hi everyone! quick question, Im pretty new to MUDBOX and i would like to Isolate Or Mask a whole part of my object while im painting, A little bit like the SELECT ELEMENT in 3ds max. is it possible?