Jagd Panzer IV 8th Company 31st Panzer Regiment 5th Panzer Division. base paint scheme development Base
paint scheme is now almost matched up mud and dust and oils added zimerite on sloped hull sections added zimerite touched up and corrected and historical markings applied finished skin with panther some PSD development…
I would like to ask you people a hard to answer question. How is your pipeline when modeling a highend game character? I think that commonly, you first do a high density model then a low poly and then work all the maps (normal, specular, diffuse...) For example: 1st You model the standard overall shape (3d Package) 2nd…
Peter Molyneux new game, "Curiosity" Curiosity will be releasing in around six weeks. Well also see the first game from 22 Cans in the next three years, He will be talking about it in Brigton http://www.rezzed.com/ From (http://www.rockpapershotgun.com) One more Rezzed announcement, perhaps: Peter Molyneux will be…
So I am only getting the Expo pass, there is no way I can afford any passes above that. I noticed that the expo pass only gets you in on the 4th-6th, is there anything I can do on the 2-4th to make it worth coming early?
How are any of the other comapnies any different. We are on the 15th Call of Duty, the like 17th Assassin's Creed, the 7th Halo, the 7th Far Cry, the 6th Uncharted. I could go on, but you see the point ( I am including hand held games). I don't understand how it's any different.
> Do you want work in china ? and become a 3d teacher. if you would like to, please contact me . The details is as follow: > Requirement: speak English and teach 3D in English. > Holding a bachelors degree or above in the discipline of 3D animation, and with 2+ years experience in 3D animation design or teaching.It will…
It progress ;) i have finished the batch OBJ export and it looks like that http://i.imgur.com/dvK3G9N.jpg A. i looking for a nice way to rename all subtool depending if you store high res meshes or cage meshes. i think i need to deal with 3 Ztools 1. the low poly subtools that share the same uv space are combined/merged.…
So most of these took no time at all. The original bounce with a settle, I did in about 20 minutes, but had to go back and add another 20 to make it good. Pendulum took about 30 - 45. I was going for speed at the start, then decided to just make them good and make it a series for new animators to follow. No point in giving…
Hello guys! It is a pleasure to finally be part of community of Polycount. I have a problem with texturing bigger objects like walls. Attached picture is an example of final effect i want to reach: -two blended tiled textures, -one horizontal tiled texture on top/bottom, -few decals textures in specific areas. And that all…