Just spat my morning tea all over the screen when reading this: https://www.theverge.com/2023/9/28/23894266/epic-games-layoffs-fortnite-unreal-engine Epic laying off over 800.
Best solution to date in 2023, work in previous Max versions too : * Create your Material * Inside the texture channel add a "composite map" * Than add inside the composite map a bitmap with filtering set to none
Here's a wire frame comparison for the face. I'll add the wireframe comparison for the body once I am done the skinning process. Its much easier to have consistent topology across all characters of different styles. 2019 on left, 2023 on right
Ensure that your UVs are properly unwrapped and that there’s enough padding between the UV islands to prevent bleeding. Look for any potential issues in your mesh such as overlapping vertices, non-manifold edges, or flipped normals that could cause baking problems. Autodesk Civil 3D 2023 for civil engineering. Adjust your…
PunkPilot Process Entry 1: 4/27/2023 Initial blockout coming along. She's only missing her goggles and some wires/cyberpunk-ish ornamentation. I still might lengthen the jacket or change it completely. Thanks for viewing! Entry 2: 5/06/2023 Took some feedback and this is basically the final blockout before heading over to…
Can anyone confirm it working in 2023? I followed the previous instructions here but get an invalid syntax error. # Error: SyntaxError: file <maya console> line 2: invalid syntax