Hey guys, So the registrar I am using right now is ceasing business and I need to transfer my domains and what not. I was wondering what you guys are using and what you would recommend. cheers, Fatih
I'm also a max user. Copy Skin Weights can transfer weighting from one model to another, but there is no middle step where you can edit like with Skin Wrap. https://youtu.be/23jF5Cm2_g4
I assume he's doing the skew mesh method, and once you keep the vertex normals the same it should be fine. (I use transfer attributes in Maya, it's more reliable than eyeballing any changes)
another day of the texturing, just trying to really exaggerate the anime hologram vibe. just need to rig/pose and also transfer the normals for the hair. next week I start my final character, the guitarist.
Thanks Bal, but unfortunately I haven't switched yet, using 2014. Would you say that smoothing with the sculpt brush, and then using Transfer Attributes to snap all vertices, is equally as fast as this "Quad Draw" tool?
No answer ... Is this question that stupid ? Is there no way else than smoothing the object before "transfer map". Is it impossible to add those tons of polys at texture rendering only ? Like we do with mental ray scene rendering ?
The textures are really good, but a bit messy. The concept would get a better light if you used a more soft brush, and maybe try to use "Transfer" (If your a phoshop user that is) Good job, keep it up.
If he is in Maya, you can use the Transfer Attribute tool. Just copy the UV's over if it's the same model/same polycount. I've had to do that many times after forgetting to UV before duplicating.
Batch bake? I could just use the transfer maps tool if I wanted to bake them out, but it keeps crashing. This is very strange. Why would they just leave out an "export textures" option?
If my understanding of Topogun is correct, it doesn't just allow you to draw topology over another mesh, it will also transfer across the high frequency detail. Like one of the new features in the elusive zbrush 2.5