Well your post gave me an idea to use curve extrusion for the outside profile. I hand triangulated it then connected it to a cylinder and it only took about an hour of trial and error. I suppose doing it again would only be about twenty minutes give or take. Got mine down to 3600. The bonus is that the profile almost…
Hey Guys, I'm getting this same issue as well. Have been through the forums and tried everything that has been suggested, from patches, to flattening pngs. Ddo loads up, I put in the required textures in the base creator, and then hit create base and then this error pops up "0x80042260" It seems to happen when ddo is…
Red Wax RULES ! ^^ No seriously, the best is to change your mat when you sculpt really often, some materials can reveal strange topology or bad sculpting errors. You don't need to sculpt with them, just check your model. The "sketch" materials for example are good to reveal the areas which need to be smoothed/relaxed. And…
Thanks Aured. From what I can tell the normal map itself is correct. The problem is how the app you're using interprets it. What 3D package are you using to display the model? I can reconstruct your error when I enable sRGB Color Space inside Marmoset. So I would suggest you look for a similar option inside your software:
I know you have already checked, but this is the exact same error I was seeing when a second dominant directional light was present. I'd triple check your Scene tab in the content browser. Also, for S&G's ... remove your second directional light to see if the shadows come back. Why do you need two? They simulate super far…
Thank you for your input, DAZZ3R! I will take your opinion into account to my next reel. Is there some special reason I should remove those objects? Too static? Also I would be happy if you could post the error message from your firewall so I can fix the issue. I have the homepage on a friends server, so it could be a…
There is already a recent thread about this here: http://www.polycount.com/forum/showthread.php?t=118400 As you can see there is no "solution" for this problem as it is a flaw in Epics way of implementing the cascaded shadow maps. However you can experiment with the CSM settings of your DDL and try to find a setting which…
Assuming things are inside the content folder, they should be ok...so that's odd you're not seeing the meshes. When you close the editor and restart, do you get any errors? Are they placed in a sublevel that's not loaded by default? That gets me everytime. Additionally, you can toggle the 'G'key in editor to quickly…
I’ve cleaned up the bakes, and fixed many shading errors. Now I’m just blocking out the materials and trying to decide on a color. Feeling the tan so far, but that’s just me. Played with dDo a bit, rapid-prototyping and such. In the end, I used it to only build an organized psd with masked-off material groups and base…
Basically we don't care about what you want to make, show us what prevents you. Why are you unable to do that. Show a printscreen if you cannot describe the error. I still don't know why you cannot customize the animation. You want to shake the hand, ok. But why? What happens when you try to shake that hand with your…