Rey Bustos' Draw Like The Old Masters Learn artistic anatomy and how to draw the figure from like the old masters. WHAT IS THIS COURSE?? Artistic Anatomy Lectures Ten Artistic Anatomy lectures delivered every 7 days. There are twelve anatomy lectures that cover everything from the pelvis, to the muscles of the lower leg to…
Starboard Games LLC is hiring! We are an highly professional and friendly indie gaming studio looking for talented and dedicated people to join us on our projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people working on a…
Hey Guys, First time posting in tech talk, cool. So I'm using biped for the first time, and coincidently it's also one of the first times I've used Max from start to finish on a piece so I'm in need of some assisstance. I'm getting the hang of animation with biped, but the thing that has me hung up is the curve…
Hi! Meteor Pixel are looking for junior 3D artists to help us bring our latest game to life! Visit our IndieDB profile for more info on Bushido: http://www.indiedb.com/games/bushido-legend-of-the-samurai What is Bushido? Bushido is a multiplayer melee combat game set in feudal Japan. In a similar vein to games like Mount &…
Hi I have a problem with this shader , seams appear where the texture is mirroring and vertex paint is used and I don't know why. Thanks //float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >; texture diff_in:DiffuseMap < string UIName = "Diffuse"; int Texcoord = 0; int MapChannel = 1; >; int texcoord1 :…
I'm working for large Company doing 3D asset creation, we've just convinced them to buy Quxiel suite and I started using it on our work computers. It appears our anti-virus is interfering with Quixel, but I cannot disable it or create an exception for Quixel, and IT is looking into doing it but are currently unsure if that…
I've been out of school for almost 2 years now and I feel like I'm still struggling to find that first job. At first I knew I wasn't getting responses from applications because my school never taught us Substance, ZBrush, or much of Unreal. I managed to land a remote unpaid internship with someone who had graduated a…
In ZBrush, I sculpted the base mesh for an alien "tree" using Dynamesh. I want to retopo before I sculpt the details, but ZRemesher gives me spirals everywhere, even though I used a ton of guide curves (made with the crease curve brush and the frame mesh function). I tried the adaptive size and curve strength at either…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a 3D Artist to create 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and game-play requirements. You will…
Hey there Shrike ! Well, at the end of the day it's all about what works, in a reasonable amount of time - and these assets sure are looking sweet :) Indeed making items in batches (timewise and texture wise) is one way to optimize things, no doubt. As a matter of fact I have been doing exactly this on things like…