Having released Slarks Shell Dagger a few days ago I have had some messages and comments about the transition from concept to final and how to keep things similar. I don't have the time to do a detailed rundown but I do have a bunch of saved files which chart the progression mostly well and I do use pretty much the same…
What the hell, sounds fun! The early years: Never really even thought about art till Senior year of HS. I decided based on my love of watching Beast Wars I wanted to be a 3D animator. My dad asked around at his church if anyone knew anything about computer graphics, and a guy who had gone to VCU for computer stuff agreed…
Please do NOT take my post as an arrogant bragging thing; I can't emphasize how much I want this to be helpful and not seen as bragging. With the disclaimer stated here, I'll continue. I'm 26, I've been coming to Polycount for about 14 years, really working on my 3D and texture skills for about 11, and as of last Friday I…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
Since I have not been to active over the last couple of weeks in the polycount community I like to share with you folks what I've been up to, some might already have heard of it for some it might be new. Maybe I can spark some interest. Dota 2 does not have official modding support yet, but that doesnt mean people arent…
Here's my diary of watching your portfolio. I kinda tend to get sooo extensive on this that people seem to get annoyed by it a lot, but I just continue doing it, maybe it can help you :) Just don't take it as insulting or anything negative - sometimes I think the forum just doesn't deliever my words as nicely as I would…
no worries, most artists hit this wall when they are starting out. I actually really like your 2 linework images in your set of work you posted. as a self taught artist myself I will chime in with my biggest advice off the top of my head. here is how I would approach this moving forwards: 1) use artstation not a wordpress…
Helpful Scripts: Monster has some great scripts. http://monsterblues.wordpress.com/ I really like the key tools but they're mostly for editing Eular curves on standard objects not necessarily for biped. It takes some set up on your part but once set up and saved its great. The biped tangent tool is pretty great too. Worker…
I've been working in games/film since around 2004 when I started freelancing for some smaller companies. Landing my first studio job in 2005. I'm now lead technical artist at Virtuos in Shanghai China, where I lead a team of TAs. We're an art outsourcer for studios like Naughty Dog, EA, Ubi and others. -What problems did…
Hey, no problem. It was one of the more pressing aspects of your folio imho, now its easier to focus on the nitty gritty. =) Your stuff feels like it isn't quite there and it's like... distressingly a little hard to pinpoint exactly why that is. On the plus side, that means you're really close! On the minus, that means its…