Here is a little practice work. Modeled with Maya, textured with Substance painter. The goal was to create minimum number of assets and build a complete structure. Real time renders and turntable in Toolbag 3, beauty renders with Iray. Cheers!
Hi, everyone I modeled this mini cooper 6 years ago. At the time rendering was my major weakness. I redo the render this time at Mental ray. Please let me know if there is something obviously wrong.
Hello, asking for feedback on 1st real render. Trying to get into architectural rendering. Everything in scene is made from scratch by me except tree. Materials: Substance DesignerRender: ArnoldModeling: 3ds Max Thanks All! :smiley:
Something I've been working on. This was modeled in 3DS MAX, textured in Substance Painter, and then light render and screen render from Unreal 4. Please feel free to leave any suggestions :) Thanks, Decordova360.
I'm trying to get better both at sculpting faces (in this case a rather stylized/cartoonish) and to get better renders out of Zbrush. Please give your input both of the bust itself but also of the render quality.
Here is a posed and rendered portrait of the Vikingr Warrior unit for the game in development, Rise of Valhalla. Daniel Merticariu did the modeling and rendering. For more, check out our dev log at RoV Development Log.
The TrailerFarm, we are a full-service production house and creative agency, focussing on making seriously good game trailers like these; https://thetrailerfarm.com/ We are looking for an artist to work inside Unreal Engine to create cinematic shots according to the shot list The title is an upcoming AAA multiplayer battle…
Hi everyone! I'm a long time lurker, first time poster and am very new to normal maps, etc. I've only been modeling for a year or two now, and I am hoping someone has some advice for this issue I'm having. I modeled this pistol from the show Firefly and was trying to adapt it for use in a game engine. So I retopologized…
Hey everyone, Well this is my first 'proper' post on here- I don't often like to show my work. Thought Id post my near complete renders of a project I've done for university- not strictly 'game' work but its for a lighting module of a Games Design course. Basically it was to light 2 scenes- one has to be interior night and…