If you don't mind I'd like to shamelessly plug my own AO asset as VR compatibility (including Unity's Single Pass Stereo Render feature) is something we've dealt with and implemented. Here's a link for free demo.
Right you are, I am actually familiar with Unity (in fact just making a terrain here). Here's a nifty video on the cloth. But still, I'd really like to know how this clothed character-thing is usually done in the industry ;)
ha ha you could play the preview of this on the unity community site but not now its gonna be released, the guys got a thread there. Really fun little game! the splat/crunch sound when you hit raptors is great
Hey guys. I realize this might not be the best place to ask for this, but I feel like I've exhausted google on this issue, and I cannot seem to figure out what's wrong. I recently installed MAX as part of my student package, and decided to try Textools to help with the texel density. I've used it in the past, in an older…
Hello. I would like to ask You for Your help with my animating problem. I do not know much about animating so i really don't know how I should google it. I am looking for a way to animate big amout of objects with some delay. I have many cubes. In frame 1 I want to move cube "A" by 1 unit. In frame 2 I want to move cube…
Hi! I'm looking for a skilled 3d artist to make me a mask accessory on either Unity or Blender for my VRM model. I have the concept art ready, I just want it in 3d and put on my character It will be paid! Negotiations are welcome.
It's not complex, but if you want to easily test device vibration this should be a solid start. The download link is in the video description. [ame=" https://www.youtube.com/watch?v=aaONHQY6Fvk"]Setting up iOS & Android Vibration Feedback - Unity Game Engine - YouTube[/ame]
Hello, here is a golden fantasy sword! I'm starting a pack for Unity Asset Store this is the first one on the list. It's game optimized and its current poly count is 3.2k. I would like to hear your feedback negative or positive it always helps me! Any question is welcome!
Hi, I made a gun for my game but the texture is bothering me. I know it has a lot of lack of detail, but how can I make it better? Any advice is much appreciated (I am using Unity 5 metallic standard shader). ).
e.g. I want to tile my color map x20 and my normal map at x30, and have those values exposed so I can adjust them in Unity Just diving into SD so I apologize if this is super simple Thanks