The last movie completely killed any interest in the series for me. I almost walked out of the theater I was that bored toward the end. Awesome ILM fx, great Depp performance, and Bill Nighy is one of my favorite actors of all time. But it still couldn't retain my interest. It was great most of the way through, but the…
It seems this, like UT3 does not play well with 64 bit machines. I loaded it on my machine here at work (3.2 Ghz Xeon, 4 Gigs RAM, and a Quadro FX 3450/4000 SDI) and it was unplayably slow, even on medium to low settings. As soon as an enemy appeared on screen it would turn into a 2 or 3fps slideshow. My coworker with a…
harumph and humbug. I was quite partial to the odd transformer when i was a child ... but again, like that teenage mutant twat turtle thing, it's a desperate attempt to cling to a past characterised by things seeming so much more exciting ... a time when special FX was a skill owned by a select talented few, and a rostrum…
[ QUOTE ] the specular colour, specular level and glossiness could all use the same map right? do games really support all these? [/ QUOTE ] Yes they do, although Specular Level is just a grayscale version of Specular Color. Use one or the other, depending on what you want, not both at the same time (otherwise you'll be…
[ QUOTE ] Sage...I think you made a major typo. Or, if you're right, I'd like to see a test on viewport performance between max and xsi. I was under the assumption many max users used a third party app to reduce the geometry of exported sculpts, and break them down into segments, so Max could handle them. [/ QUOTE ] there…
If you guys are really interested, I'd love to have some motivated people on the team of our L4D mod. We're on hold because L4D2 is more awesome and like the topic suggests, there are more possibilities, so we will possibly rethink what we have so far. So we have time to make plans before the SDK is out. Here is some work…
that's a classic and has been with max as long as i can remember using it. something snaps internally and it won't update a texture in the viewport, even if you go to the file browser and explicitly select a different one. :D you also found a reliable workaround already (restarting max). i usually limit myself to one large…
hrm... so I guess inside nvidia fx composer it's just that my light color wont allow me to to above 1. I'll have to add an intensity multiplier like you suggested. Thanks! However I'd still like to look into doing the diffuse calculation in an additive manner. Because my end goal is to create a shader that takes into…
Hm...i cant quite visualize what you're saying, but I've used simple 1x256 textures to drive 'random' aspects in materials/FX/lighting etc. Essentially you fill the texture with grayscale noise, turn off the texture filtering, make sure it's set to tile horizontally, and run a panner through it so it…
Hmmm...I think excluding objects from the post process is a very brittle route..Those are full screen effects. You'd maybe be able to exclude an object via a color key or possibly depth, but for what you're talking about I don't think that'll give you very good results Normally what you'd do for this sort of thing is use a…