@Eric Chadwick Hey! It's all just fixed densities now set dynamically via sliders/input boxes, I don't have subdivision levels yet but that's on the short list. I did some early experiments with instant meshes as an external tool dependency but the quality wasn't quite there, and you can't use the field/curve guides…
Oh how novel, another 'Maya blows' thread! People never quite get this, but Maya is exactly what you want it to be. Target weld mel code: /* targetWeld- emulates the behaviour of the 3dsMax tool - snap selected vertex to location of a second vert, and weld/merge them. Campbell Strong 9/02 4.0 > 02/03 4.5…
Is there a way to assign a light to only illuminate a group of objects only where you can add and remove from the group of objects that can be lit by that particular light in ue4?
What I want is what the picture says. I have two separate fabrics the shirt and the tunic. When I set the swatches in PS as you can see I chose the same fabric. For both tunic and shirt. Would I have to redo the swatches in PS or is their a way to change the color separately?
i've been following this project for a few, as i have a not-so-secret crush on Max, their lead programmer and i wanted to spread the news that they've posted a new "videocast" a few days ago that shows off their new game engine! it's looking pretty cool!…