EDIT: I found a solution! Not exactly by anoyone's suggestion, but in the end I did as follows: I selected the whole object and applied the 'UWV Map' modifier to it (making sure my world units/unit setup was 1 unit=1cm and that the model was the correct size). I ticked 'real-world scale' in the 'scale' part of the sidebar,…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Thanks for the visual and the idea. So if I'm understanding you correctly, the anchor point will include all the detail that is visible to the layer that has the anchor point, not just the detail that is painted specifically into that layer?
Hey there. That's not actually terrible for your first digital piece. I remember mine and I tried some similar things. Your anatomy isn't actually terrible, things like waist/shoulder ratio look way off, the collarbone/neck/face area looks a little weird, etc. Definitely some more studying and figure practices could be of…
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
This project is awesome and Crash was my favourite game as a child. With that in mind I've done a paint-over crit for Crash. He's really off at the moment and it's spoiling an otherwise fantastic project. I think he's currently suffering from non committal form in that he looks like he was just blobbed together. The most…
Hello PC, I have come to the point where I am happy to show my first attempt at a stylised hand painted pbr model. The concept which this is based on can be seen here: http://i.imgur.com/36d0mgm.jpg I'm always looking to improve and as such would love to hear any feedback, suggestions or critique to help me add the final…
there is a lot of ways 3D scanning is useful for Artists and designers of all sorts. i think the uses can be summed up in a few broad catagorys: 1:1 Asset Replication - as others pointed out a lot of studios are utilizing 3d scans to get real world assets into their pipeline from the likenesses of actors and models for…