Sweet model :) I couldn't wait to hop on these things at the end of the level, but then you have all these little rodents running around, and rodents arn't cool ;) I believe those edges are for the shattering effect after it "blows open", correct? I really like the design, but it is a bit wasteful in a few areas. A little…
For the past week I've been trying to figure out a way to get rid of jagged edges from my painted textures. So far I have not succeeded in getting rid of them :( . I've tried subdividing my mesh to a million polies in Zbrush in order to get nice, smooth, crisp, lines and so far it looks good at high polycounts. The problem…
Hello! I started learning Plasticity recently and wanted to share some of my thoughts about the software. Maybe this will be interesting for people like me, who have a poly-modeling background and consider giving CAD a go. First of all I was pleasantly surprised how "artist" friendly Plasticity is. The interface is very…
I had similar issues with my first (and only so far) set of modular pieces. After trying and failing with several attempts, I decided to lay down one grid for all my pieces (for example 256x256 units). I then made modules (for example a wall) that have exactly this length and a certain thickness that is suitable for a…
For the scale, if you're going by 96uu as 6', you can use 1uu = 0.75". The default in Max is 1unit per 1", though I'm not sure if that actually affects anything when you're exporting or not. The default grid snap setting in UnrealEd is 16uu though, so if you set your grids in Max to have lines every 4 and major lines every…
Neat! It's fine as it is. But if you want for the layout you can: - Crop your image in a 1920*1080 ratio. - Get ride of the white corner on the left, it's eye catching and serves neither the narrative nor the composition. - Make Syndra bigger so that the bee on the first plan is not tangent to her and the one in the third…
Hi All, Here's a brand new free-to-use-with-attribution music track that I want to share with the community: "ARID ALIEN BADLANDS" (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/02/Arid-Alien-Badlands.ogg And freely download it here: https://soundimage.org/sci-fi-14/ Just like my…
Yeah Mop that is how I've been doing it too, I wrote this yesterday before I posted the question. Select one edge it grabs the edge loop and snaps them. this one snaps left SelectEdgeLoop; textureWindowSelectConvert 4; alignUV 1 1 0 0; textureWindowSelectConvert 2; this one snaps up SelectEdgeLoop;…
Hello guys! Here is my stuggle with SciFi modular environment. I don't have experience in doing those, so it is great opportunity for me to learn. I might be doing this the wrong way but never the less failure is also a lesson :) This is a copy of my blog post from Artstaion. I will soon be publishing my round 2 :) Cheers!…