Put pants on, flip your ends what does it look like to you? otherwise Like Noren said extruding what you have now outwards is probably okay, dependent on its use case. Alternatively: https://www.youtube.com/watch?v=Aby0iV2CQBc if you wanted to play with something new or try something and see if you like it, i only used it…
I feel like the lighting is a big enemy at this stage-- I'd recommend bringing it into Unreal and mocking up the lighting, and seeing how things look then. I think the wall is probably too bumpy, and I'm used to lace tablecloths having borders around them, where yours just kind of tiles and cuts off sharply. My other…
Unless I am missing something as well, don't think you are missing anything. Don't even need to get the component mask for R in your one> You are component masking a float but it's already a masked float straight from the vert color node, so that shouldn't do anything. The other graph basically ends up multiplying the vert…
So, I've finally finished these little guys! It was a REALLY rocky road and they took MUCH longer than I'd hoped to finish but I'm so glad they're done. I ended up teaming up with Prophet9, who did an AMAZING job on the animations and really brought the ugly little critters to life! Ehks and Ohe are a pair of mischievous…
karl, yes the pipes let that prop down, some more polies and tighter spec/material properties could sort it. alos the normal map doest seam to be doing anything/enough in this area making loosing the shape here. i would suggest extracting the fan onto a seperate mesh whether it be simple plane or modeled mesh and have it…
Hi! Could you share the meshes, so users can reproduce the issue on their end? If you don't want to share the whole object, you could isolate a part the issue can be reproduced with. A zipped archive can be directly attached to a post.
Job Summary Position: Architectural Visualizer Company: 7CGI Limited Job Type: Full-time (On-site) Job Location: Dhaka, Bangladesh Experience: 1 to 2 years Salary: Negotiable Probation: 2 month Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in North America and…
Quite interesting really, I think it's pretty similar to how the different styles of kungfu used to battle it out to decide which style was the best. In the end they decided that no style was greater than another but merely the skill level of the individuals. Every single career is difficult and easy depending on the…
Another successful kickstarter, another play mat to draw. This one has been a pretty solid concept from the get go, it had to be a treasure map, but how to make it something more than any old nautical chart? The "here be dragons" cliche has been done so many times that the creativity of it has been atomized, but it's still…
A full character and environment for use in a real time game engine, rendered in Marmoset Toolbag 3. I designed this to be a full scene which could be apart of a game world. Adding the 'in game' menu UI and scrolling items animation to showcase this. All textures for the character and environment created in Substance…